https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #137 from Luke Horwell luke_horwell@hotmail.co.uk --- Using comment 124's patch, I have uploaded a video to visually demonstrate what has been described so far: https://www.youtube.com/watch?v=j-pFDlEtnC0
I've been looking at: - Testing Shader Model 2 and 3. - Toggling Shaders (boolProp useShaders true/false) - Toggling Lighting (boolProp lightingEnabled true/false) - (boolProp simpleTerrain true/false) - This 'corrected' black floors at times, but this didn't do much in the recording, could be due to the household.
The game's lighting might be the cause of triggering Wine's unimplemented features (under Shader Model 2) - Disabling the game's lighting engine via the cheat console stops outputting any further errors/fixmes. Also note that lighting cannot be disabled from the in-game settings either, but I suppose persistant cheat commands can be saved to "~/Documents/EA Games/The Sims 2/Config/userStartup.cheat".
This is more of a curiosity thing, I hope it's useful to visually see the graphical problems with the game thus far should developers not have a copy of this game.