https://bugs.winehq.org/show_bug.cgi?id=55829
--- Comment #6 from Nikolay Sivov bunglehead@gmail.com --- Created attachment 76134 --> https://bugs.winehq.org/attachment.cgi?id=76134 shader
I found a shader responsible for this pixel noise. This appears to be a miscompilation wrt semantic handling. With current vkd3d I get this:
ps_3_0 dcl_color v0 dcl_texcoord0 v0 mov r0.xyzw, v0.xyzw mov oC0.xyzw, r0.xyzw
while correct output is
ps_3_0 dcl_color v0 mov oC0, v0