https://bugs.winehq.org/show_bug.cgi?id=40448
--- Comment #2 from Osman Keskin osman@retroflux.net --- I think you're right. Didn't realize Wine set a limit by itself.
trace:d3d:wined3d_adapter_init_gl_caps GL_RENDERER: "Intel Iris OpenGL Engine". trace:d3d:wined3d_adapter_init_gl_caps GL_VENDOR: "Intel Inc.". trace:d3d:wined3d_adapter_init_gl_caps GL_VERSION: "2.1 INTEL-10.14.58".
trace:d3d:wined3d_guess_card Applying card selector "Intel". trace:d3d:select_card_handler Applying card selector "Apple OSX Intel binary driver". trace:d3d:wined3d_guess_card Unrecognized renderer "Intel Iris OpenGL Engine", falling back to default.
This is probably common with many Macs out there. (I don't have a second GPU)
Setting VideoMemorySize worked indeed. Thanks a bunch!