http://bugs.winehq.org/show_bug.cgi?id=17437
--- Comment #23 from Keith Geffert keith@penguingurus.com 2009-02-27 11:28:40 --- Created an attachment (id=19697) --> (http://bugs.winehq.org/attachment.cgi?id=19697) only reserve uniform ints when needed. Add registry options for ATI users
Using a 7600GT. Don't have issues with the GL_VARYING's etc. But my I'm stuck with the 1024 max vertex uniforms.
I was using a simliar approach above. But didn't want to just *ignore* the INT reservations if I didn't have to. I believe This->baseShader.uses_int_consts, if its always correct, allows you to selectively use the reservation when ints are used.
As stated above no VC's are ever used with VI/VB so this patches around the not enough uniforms.
Added the ability to change the registry to support changing GL_MAX_* parameters from glxinfo defaults.
Keys used as an ex
[Software\Wine\Direct3D] "MaxVertexUniforms" = "1024" "MaxFragmentUniforms" = "1024" "MaxVaryings" = "52"
Patch may work for nvidia 7x series users without keys (does for me!).