http://bugs.winehq.org/show_bug.cgi?id=12766
Mike Ruprecht cmaiku@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |cmaiku@gmail.com
--- Comment #8 from Mike Ruprecht cmaiku@gmail.com 2008-12-10 20:33:58 --- I've been testing this with wine-1.1.10 and it appears that this garbage data is coming from a buffer that is used for saving/loading screens, the intro video, and the cursor.
I get these two fixme's several times when I run the game: fixme:d3d7:IDirect3DImpl_7_EvictManagedTextures (<address here>): Stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
I'm not sure if they're related to the cursor issue though.
The intro video corruption seems to be related to this issue. It exhibits similar redrawing issues and can sometimes be seen in the garbage around the cursor in the menu. That makes it look like it uses the same buffer.
Kai, I believe the fading you're talking about is because the normal sword cursor has a shadow around it, so this buffer is accumulating that shadow and getting darker and darker.