http://bugs.winehq.org/show_bug.cgi?id=9892
--- Comment #4 from Jan-Peter Nilsson peppe@bsnet.se 2007-11-04 04:46:04 --- With the current Git you can get the wine-0.9.30 behavior back for the character portrait by commenting out the return WINED3DERR_INVALIDCALL for scratch textures in IWineD3DSurfaceImpl_LoadTexture, surface.c.
That is is, the character portrait is rendered in correct orientation while mouse over info texts are shown as if the portrait was upside down, point at boots and get text for helm etc.
This also gets us the map, the individual pieces of the map is however rendered upside down.