https://bugs.winehq.org/show_bug.cgi?id=34480
--- Comment #48 from Sergey Isakov isakov-sl@bk.ru --- I think the bug 38178 was resolved wrong way. The real reason for the crash is the same as this bug. I tried to apply the patch but the game is still crashing
~~~ fixme:d3d:texture_manage_memory (0x1ef3b0 0 0x1f2680 1 0x1f2bb0 fixme:d3d:texture_manage_memory Free mipchain (0x1f2680) fixme:d3d:texture_manage_memory (0x1ef3b0 0 0x1f2680 9 0x1f2bb0 fixme:d3d:texture_manage_memory (0x1f0e40 0 0x1f2680 8 0x1f2bb0 fixme:d3d:texture_manage_memory (0x1f0f60 0 0x1f2680 7 0x1f2bb0 fixme:d3d:texture_manage_memory (0x1f1080 0 0x1f2680 6 0x1f2bb0 fixme:d3d:texture_manage_memory (0x1f11a0 0 0x1f2680 5 0x1f2bb0 fixme:d3d:texture_manage_memory (0x1f1300 0 0x1f2680 4 0x1f2bb0 fixme:d3d:texture_manage_memory (0x1f1508 0 0x1f2680 3 0x1f2bb0 fixme:hlsl_parser:hlsl_parse Check for valued return on void funfixme:d3d:texture_manage_memory (0x1f1748 0 0x1f2680 1 0x1f2bb0 fixme:d3d:texture_manage_memory Free mipchain (0x1f2680) ~~~
And the test also crashed.