http://bugs.winehq.org/show_bug.cgi?id=19002
--- Comment #7 from Matej Spindler matej.spindler@auspuh.com 2009-06-20 13:38:37 ---
(In reply to comment #6)
What sort of regression are you talking about? Specify _what_ is not working.
Well see the screen shots. There are transparent textures all over the place!
So I did some testing.
I tested 1.1.24 deb from WienHQ repo. Same story. So probably nothing wrong with my build tree.
I found another game with problems. Killing floor. Like with Postal and Lineage this game is using unreal engine.
Changing UseGLSL doesn't produce any changes. I tested with new wine prefix (no DirectX key in reg), with UseGLSL="disabled" and with UseGLSL="asdf". Same results at every run.
Is there a way to find out what is wine using (GLSL or ARB) during runtime ? Is there any chance my card is ignoring GLSL and falling back to ARB for whatever reason?
I did a "manual" regression test and firs checked out:
commit 7baf7c65184fd112938475804b7074abe11d234e Author: Stefan Doesinger stefan@codeweavers.com Date: Mon Jun 8 15:35:42 2009 -0700
wined3d: Implement vertex texture fetch in ARB.
Did a "./configure && make" and all three games worked fine. Then I checked out and compiled:
commit b2f09fd20421d0a5e179b42332ca63bc5ac17d8a Author: Stefan Doesinger stefan@codeweavers.com Date: Wed Jun 17 22:51:34 2009 +0200
wined3d: Emulate clipplanes in ARB if the NV extensions are not available.
All three games now have problems. So problems do start with this commit.