https://bugs.winehq.org/show_bug.cgi?id=42141
--- Comment #6 from Ken Thomases ken@codeweavers.com --- Thanks for the logs. They confirm that the game is using OpenGL directly and not Direct3D. I'm not seeing anything which indicates exactly which GL function it's trying to call, which is not surprising.
Unfortunately, this means that the game is just not compatible with macOS, at least not 10.7.x with that GPU. Since we rely on the system OpenGL — Wine doesn't reimplement OpenGL in the same way that it reimplements Direct3D — there's no way for us to bridge the gap.
If I'm right about what's going on, the crash is actually a game bug. It's possible (though unlikely) it may get fixed on their side.