https://bugs.winehq.org/show_bug.cgi?id=42738
--- Comment #4 from Béla Gyebrószki gyebro69@gmail.com --- Created attachment 57755 --> https://bugs.winehq.org/attachment.cgi?id=57755 +d3d11,+tid log (uncompressed 12 M)
(In reply to Henri Verbeet from comment #3)
The easiest is probably to create a WINEDEBUG=+d3d11,+tid log and check if there are calls from different threads. (E.g. by sorting the log and comparing top and bottom, although you can usually tell just by looking at it.)
I launched the game and let the first video (SEGA logo) play then I terminated the game (the flickering can be observed in the first video.)
I see 4 different tids which contain d3d11 traces: 0073 007d 007e 0088
I suppose it is a duplicate of existing strictdrawordering bugs, and not a regression then. Am I right?