https://bugs.winehq.org/show_bug.cgi?id=57713
--- Comment #2 from Francisco Casas fcasas@codeweavers.com --- SM1 vertex shader relative addressing was implemented in:
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1434
compiling wine 10.5 with a custom (current vkd3d) allows the game to run properly. I could play the first demo mission.
A segfault happened on the second demo mission though, but this problem seems unrelated.