https://bugs.winehq.org/show_bug.cgi?id=49540
--- Comment #4 from Erich E. Hoover erich.e.hoover@gmail.com --- (In reply to Zebediah Figura from comment #3)
Sounds about right, though there's still a bug here. quartz shouldn't crash if loading d3d9 fails, and we should fall back to another renderer.
It looks like I'm missing 32-bit OpenGL headers. What's happening is that __wine_get_wgl_driver fails, so d3d9 initialization fails. If we call init_d3d9() in vmr_create() then you can trap this problem and fall back to the other renderer.