http://bugs.winehq.org/show_bug.cgi?id=12174
--- Comment #5 from Chris Wales chris@chrobis.com 2008-05-07 18:03:05 --- After testing, it's definite that the lack of a full d3dx9_36.dll implementation is causing the problem; perhaps my memory was faulty, but it seems that has always been the case. In particular, the following error is generated:
"wine: Call from 0x7b8451f0 to unimplemented function d3dx9_36.dll.D3DXAssembleShader, aborting"