https://bugs.winehq.org/show_bug.cgi?id=53505
--- Comment #1 from François Gouget fgouget@codeweavers.com --- Note that d3d8:visual has a similar test_vshader_input() function that does not fail. Yet in d3d9:visual the failure happens when using swapped_shader_code_1 which is the most similar to the shader used in d3d8:visual.