http://bugs.winehq.org/show_bug.cgi?id=18424
--- Comment #60 from david.dljunk@gmail.com 2011-06-25 05:25:45 CDT --- (In reply to comment #59)
(In reply to comment #58)
Interesting, I've never even heard of winmm before.
See my comment 46 above :)
Do you have a link describing it?
No, just the wine source code: http://source.winehq.org/source/dlls/winmm/joystick.c
Googling (winmm joystick) also gives quite a few hits.
Ah I see now. Hmmm ... I hope that can be implemented in OS X like in Linux if that is what is stopping joysticks in Red Baron 3D and Independence War 1 from working.
PS for those that didn't see it yet: wine 1.3.23 has been released, and it includes the patch.
Yes I had noticed the 1.3.23 has been released with the patch. :) I haven't tried it yet, but running the 1.3.18 version I did get the following fixmes:
fixme:dinput:SysMouseWImpl_Acquire Clipping cursor to (0,0)-(1920,1080) fixme:dinput:get_osx_device_elements Unhandled type 257 fixme:dinput:get_osx_device_elements Unhandled type 257 fixme:dinput:get_osx_device_elements Unhandled type 257 fixme:dinput:get_osx_device_elements Unhandled type 257 fixme:dinput:get_osx_device_elements Unhandled type 257 fixme:wave:wodDsCreate DirectSound not implemented fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead. fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented (1.000000, 1.000000) fixme:wave:wodDsCreate DirectSound not implemented fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
The middle ones are to do with get_osx_device_elements ... any idea what that is about?