https://bugs.winehq.org/show_bug.cgi?id=10164
--- Comment #16 from Sergey Isakov isakov-sl@bk.ru --- Created attachment 54186 --> https://bugs.winehq.org/attachment.cgi?id=54186 It works
if I apply some hack ~~~~ if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL) { + if (location == WINED3D_LOCATION_SYSMEM) { + location = WINED3D_LOCATION_DRAWABLE; + } if ((location == WINED3D_LOCATION_TEXTURE_RGB && sub_resource->locations & ~~~~~ I am not sure if the game fully playable in this case. Anyway, it started! The log contains new message ~~~~ fixme:d3d:surface_load_location Unimplemented copy from WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_RGB for depth/stencil buffers. ~~~