https://bugs.winehq.org/show_bug.cgi?id=26617
--- Comment #28 from mo78@abv.bg --- Thank you :)
I tried the reg setting to no avail. I use d3dcompiler_47 as a override.
Unfortunately the patch can't be aplied:
patching file dlls/wined3d/glsl_shader.c Hunk #1 FAILED at 1204. Hunk #2 succeeded at 2449 (offset -108 lines). Hunk #3 succeeded at 3976 (offset -138 lines). Hunk #4 succeeded at 4167 (offset -138 lines). Hunk #5 succeeded at 4193 (offset -138 lines). Hunk #6 succeeded at 4434 (offset -138 lines). Hunk #7 succeeded at 4496 (offset -138 lines). Hunk #8 succeeded at 4834 (offset -138 lines). 1 out of 8 hunks FAILED -- saving rejects to file dlls/wined3d/glsl_shader.c.rej
Do I have to revert HKCU\Software\Wine\Direct3D\strict_shader_math set to 1 setting now?