http://bugs.winehq.org/show_bug.cgi?id=26835
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |focht@gmx.net
--- Comment #149 from Anastasius Focht focht@gmx.net 2011-06-10 08:19:03 CDT --- Hello,
--- quote --- I've probably gotten *slightly* further with a small server patch for the debug registers, but it's still almost the same point, so I don't know if I really did.
Also it is doing something with named pipes, might be related --- quote ---
It seems this might be a similar if not same issue as in bug 27435 (Duke Nukem Forever Demo - steam version). I extracted a small snippet from Austin's log which also shows that some parts of steam make use of hardware breakpoints.
Can you provide +tid,+seh,+relay,+server trace for this game, preferably starting with the part where the break instruction exception is seen first (to modify thread context) until the unhandled exception.
Regards