http://bugs.winehq.org/show_bug.cgi?id=11607
--- Comment #7 from Tobias Jakobi liquid.acid@gmx.net 2008-06-06 18:35:50 --- Partial success while using native dinput.dll and native dinput8.dll (Vitaliy suggested this in my other dinput bug concerning UT).
The "too fast reaction"-bug isn't present with native DLLs. The "eaten event" problem stays.
So keyboard is somehow working, but mouse is completly dead now. Of course it doesn't go crazy anymore, but the game also doesn't receive any input from my mouse.