http://bugs.winehq.org/show_bug.cgi?id=15290
--- Comment #4 from Tom tom.weingarten@gmail.com 2008-09-28 03:18:14 --- I've now had this same error when playing Dungeon Keeper II using wine. The output displays the same GL_OUT_OF_MEMORY error.err:
ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 62 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 63 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 fixme:d3d:state_subpixel Render state WINED3DRS_SUBPIXEL not implemented yet fixme:d3d_surface:surface_prepare_system_memory >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBufferDataARB @ surface.c / 985 fixme:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetTexImage() @ surface.c / 154 fixme:d3d_surface:IWineD3DSurfaceImpl_LockRect >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glMapBufferARB @ surface.c / 1132 wine: Unhandled page fault on write access to 0x00000000 at address 0xf7cc7183 (thread 0009), starting debugger...