http://bugs.winehq.org/show_bug.cgi?id=14047
Schorsch schorsch@schorsch.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan@codeweavers.com Summary|HALO - colorful geometric |Correction: HALO - colorful |artefacts |geometric artefacts
--- Comment #2 from Schorsch schorsch@schorsch.de 2008-06-22 08:01:16 --- It seemed curious that dutch resource files should have an effect on graphic textures, so I repeated the git regression testing with the following, more plausible result:
schorsch@schorsch:~/downloads/wine-git$ git bisect good 78d963039bb64b20dd469a26da0837d24f1e496d is first bad commit commit 78d963039bb64b20dd469a26da0837d24f1e496d Author: Stefan Dösinger stefan@codeweavers.com Date: Thu Jun 12 20:54:27 2008 +0200
wined3d: Do not PreLoad the new render target.
There is no reason to do that, now that the SetGLTextureDesc bug is fixed. This avoids an infinite recursion because PreLoad calls ActivateContext at some point.
:040000 040000 f8dae6aded0f9bca1c0969b9339b876608a4e250 10dbdbb055b4e4350a3ac9988b7adeb409f75300 M dlls schorsch@schorsch:~/downloads/wine-git$
Paul: Please excuse any inconvenience