http://bugs.winehq.org/show_bug.cgi?id=14762
Tobias Jakobi liquid.acid@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #17650|0 |1 is obsolete| |
--- Comment #50 from Tobias Jakobi liquid.acid@gmx.net 2009-01-24 18:28:14 --- Created an attachment (id=18971) --> (http://bugs.winehq.org/attachment.cgi?id=18971) geforcefx rect patchset (incomplete)
Hi there,
sorry - I didn't have lot of time lately to work on any patches. Now that my oral exam is over I did return to this patch and rebased it against current git master.
Seems like the code works flawlessly now. I have correct rendering behaviour now in Max Payne 2 as well as in HL2. Also no new error messages or rendering artifacts popping up in HL2 as it was the case when I tried the patch previously.
Still have to try FEAR though. However it's great to see that during my absence wine's code has changed so much that my code works perfectly now :D
Current issues with the patch: - only works in GLSL mode, lacks code for ARB mode - only works when pixelshaders are used, it doesn't provide code for a vertexshader-only usage environment
@Stefan: Could you take a(nother) look at the patch and give me your impressions about the quality? Is it ready to be pushed to wine-patches even with the two remaining issues? And do you see any additional problems?
I plan to solve the issue also for ARB mode, but probably it's a lot harder there since I can't use high-level shading syntax.
Greets, Tobias