https://bugs.winehq.org/show_bug.cgi?id=41783
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Depends on| |34101, 24983
--- Comment #12 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to Matteo Bruni from comment #7)
Just for the records, I can confirm comment 3, native d3dx9_30.dll is enough to make the game start for me.
With all builtin DLLs you get the messages in comment 0. Adding native d3dcompiler "solves" that but the game still crashes. At a glance it seems like the game doesn't like FindNextValidTechnique() not being implemented, right after the call it releases the newly created effect and proceeds to dereference NULL.
FindNextValidTechnique() is now implemented and that fixed the immediate crash. The game also loads DXTn textures via d3dx, so there's bug 24983 in play.
With that out of the way, I get red boxes under the cars as in comment 2.