http://bugs.winehq.org/show_bug.cgi?id=421
Loïc Hoguin essen@dev-extend.eu changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |essen@dev-extend.eu
--- Comment #372 from Loïc Hoguin essen@dev-extend.eu 2010-05-26 08:06:03 --- (In reply to comment #370)
Ok, I have take a look at your screen shots. The 1pixel error must come from center/radius calculation but I simply do : LONG a = (right - left) / 2.0; LONG b = (bottom - top) / 2.0; LONG cx = (right + left) / 2.0; LONG cy = (bottom + top) / 2.0;
So maybe, I have to use a cast somewhere because right, left, bottom and top are integer...
Pardon me if I'm wrong but wouldn't 2.0 be a float? That would cause two implicit casts which could cause the rounding issue.