https://bugs.winehq.org/show_bug.cgi?id=38327
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- OS|Linux |Mac OS X
--- Comment #3 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to Sergey Isakov from comment #2)
(In reply to Matteo Bruni from comment #1)
Those values are not really used so it doesn't matter in practice. I don't get those warnings, what compiler / version are you using?
Apple's gcc-4.2.1 with -Os optimization. Without optimization there are no such warning. (?)
What does happen with the default -O2?
Anyway those values are influences on inverted matrix. If you want I can write invert_matrix_4x4.
They are ignored on purpose, I'm following the GL behavior. I just thought about one testcase which should confirm that D3D does the same, I'm going to test that and send a fix if I'm wrong.