https://bugs.winehq.org/show_bug.cgi?id=54341
Eric Pouech eric.pouech@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |eric.pouech@gmail.com
--- Comment #1 from Eric Pouech eric.pouech@gmail.com --- one of the issue is to understand why the game freezes...
I'm not convinced that running a managed code capable debugger will help you. It may give the backtrace of the blocked threads (if it's a deadlock), but it won't tell you why this happended.
One way forward: - run the game with WINEDEBUG=+relay and then try to get why the game is stuck from that log. that's tedious. tools/examine-relay can help triaging that log.
If you really want to debug it, one item that may work is to use a MS debugger (eg WinDbg) from a full fledged windows setup and to use the remote debugging from windbg (running the remote stub + your game under wine).