https://bugs.winehq.org/show_bug.cgi?id=42347
--- Comment #5 from Shmerl shtetldik@gmail.com --- (In reply to Józef Kucia from comment #4)
Based on the attached screenshot and the fact that CSMT fixes the issue, the problem seems to be related to using multiple GL contexts. Does StrictDrawOrdering fix the problem?
Yes, I just tested it with StrictDrawOrdering enabled, and this issue doesn't occur.