http://bugs.winehq.org/show_bug.cgi?id=34051
--- Comment #3 from brymaster@gmail.com 2013-07-24 13:31:23 CDT --- I didn't notice any change with that registry key.
I ran the app through OpenGL Profiler for a few minutes to collect statistics on where its spending most of its time with GL calls: http://i.imgur.com/89c84yv.png
I also set a few breakpoints for 'Break on GL error' and 'SW fallback' - no errors but quite a few calls fell back to software for example:
glFrustum(-4, 4, -3, 3, 4, 32768) glColor3fv({1, 1, 1}) glBindTexture(GL_TEXTURE_2D, 9) glActiveTexture(GL_TEXTURE1) glEnable(GL_TEXTURE_2D) glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 16, GL_BGRA, GL_UNSIGNED_BYTE, 0x04a500e0) glDrawArrays(GL_TRIANGLE_FAN, 0, 5)
Anyway, hope some of this is helpful