https://bugs.winehq.org/show_bug.cgi?id=40783
--- Comment #9 from Henri Verbeet hverbeet@gmail.com --- (In reply to malic from comment #8)
0009:trace:d3d:wined3d_init Initializing adapters. 0009:trace:d3d:wined3d_adapter_init adapter 1906f0, ordinal 0. 0009:trace:seh:raise_exception code=c0000005 flags=0 addr=7b70f834 ip=7b70f834 tid=0009
This is very early during wined3d initialisation (https://source.winehq.org/git/wine.git/blob/b30f59c56725441f23e8a13083b38d37...). The log seems to suggest something is wrong with the returned opengl_funcs structure, or perhaps it crashes inside the __wine_get_wgl_driver() call. That call mostly resolves to init_opengl() in dlls/winex11.drv/opengl.c. Perhaps adding +wgl to WINEDEBUG will give some more information. It seems likely at this point that it's some kind of OpenGL issue, not specific to Direct3D.