http://bugs.winehq.org/show_bug.cgi?id=28404
Summary: Incoming Forces: visual glitches Product: Wine Version: 1.3.22 Platform: x86 URL: http://www.fileplanet.com/85297/80000/fileinfo/Incomin g-Forces-Demo OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com CC: hverbeet@gmail.com Regression SHA1: 708d94212b4a6419f15200c1c9c5b79c5264903d
Created an attachment (id=36419) --> (http://bugs.winehq.org/attachment.cgi?id=36419) screenshot
The game is a 3D shooter, released in 2002.
When turning with the mouse in mid-game, strange visual artifacts appear: textures are smearing, leaving an afterimage(?) behind (see attached screenshot). Text is also drawn over (at the top of the screen).
Nothing interesting in the terminal while running the game. The same in wine-1.3.28-247-g54b37b8 too.
This is due to the following commit:
708d94212b4a6419f15200c1c9c5b79c5264903d is the first bad commit commit 708d94212b4a6419f15200c1c9c5b79c5264903d Author: Henri Verbeet hverbeet@codeweavers.com Date: Sun Jun 5 22:48:50 2011 +0200
wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
:040000 040000 3f31511205215608752163b4feda891e0a76bc29 7012cb2766378f7cb711e1ec9ccc14b8506ba30e M dlls
Other bug related to this commit: bug #27821. I must add that I can't reproduce bug #27821 in the GTA games.
Steps to reproduce the problem: 1) Unpack and install the demo (uncheck the DX8 option during setup). 2) Launch the game by forces.exe. If the game crashes in dsound, choose 'emulation' instead of 'full' in winecfg's Audio tab. 3) In the menu select Start game > Demo mission.
Fedora 15 x86 Nvidia 250 / driver 280.13