https://bugs.winehq.org/show_bug.cgi?id=53619
--- Comment #4 from Sveinar Søpler cybermax@dexter.no --- (In reply to cianuro2036 from comment #3)
Also, if it helps:
- On 2021 I was using the iGPU of my AMD Ryzen 3400G.
- Now I have a RX 470 4GB.
I played WoW extensively in 2021 with NVIDIA adapter and did not experience problems like this - but i used mostly vkd3d as i found the performance a bit higher. The latest graphics engine for WoW that came with Shadowlands (9.0) changed a few things especially with the D3D11 engine, and i found it to be somewhat of a mess using DXVK at that time. Since vkd3d ended up working quite a bit better (atleast for my hardware) i think i exclusively used that after shadowlands or late BfA.
The Dx11 WoW engine has 2 options - DX11 and DX11 Legacy. The "legacy" one is the old renderer pre Shadowlands, and used to work quite well with DXVK, but there was a few issues with the "modern" multi-threaded DX11 engine for WoW for various reasons.
I do not play WoW currently, so i can't really do any testing, but was interested in hearing if it was something recent - and possibly a wine regression. But it seems to have been an issue more or less throughout Shadowlands for you. Since i did not experience the same problems before i stopped playing around april/may or thereabouts this year, i do not think i will conclude with it being a wine issue.
FYI: DXVK and vkd3d-proton is not supported from WineHQ team, so there is no point posting logs for that here (need to move that to the respective projects).