http://bugs.winehq.org/show_bug.cgi?id=22301
Summary: Fallen Earth MMO : RtlAllocateHeap crash Product: Wine Version: 1.1.42 Platform: x86 URL: http://forums.fallenearth.com/fallenearth/showthread.p hp?t=35062 OS/Version: Mac OS X 10.6 Status: UNCONFIRMED Severity: normal Priority: P2 Component: ntdll AssignedTo: wine-bugs@winehq.org ReportedBy: elanz1615@yahoo.com
Created an attachment (id=27255) --> (http://bugs.winehq.org/attachment.cgi?id=27255) winedbg bt from crash
Fallen Earth, when run in a clean wine prefix using the latest git crashes after a few minutes of play. The crash produces just one log output:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7bc3b3ed
I've attached a winedbg backtrace showing that the crash is in RtlAllocateHeap. Each crash I've captured has a slightly different back trace but the top two frames are always RtlAllocateHeap and list_remove.
Trace and relay logging is impossible with this application as they slow the application too much to play long enough to observe the crash. Another clue is that turning on the warn+heap channel seems to prevent the crash at the expense of framerate and an extended shut-down time.
Any assistance is greatly appreciated.
Forum post with more detail is here:
http://forum.winehq.org/viewtopic.php?t=8127