https://bugs.winehq.org/show_bug.cgi?id=54034
Rafał Mużyło galtgendo@o2.pl changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Treasure Adventure World: a |Treasure Adventure World |deluge of wine bugs |leaks memory (gfx ?) CC| |z.figura12@gmail.com
--- Comment #9 from Rafał Mużyło galtgendo@o2.pl --- OK, as this is going nowhere, let's try to soft reboot this bug.
Summary:
- initial report (for the most part) seems to fall into 'odd things that happen in low memory conditions' category
- however, the low memory is caused by the game and while it's not as bad as it was when the bug was initially reported, it's still seems to be too high for this kind of game (sysreq-wise) and seems to behave like a leak (grows with time); I strongly suspect it's a gfx resource leak
- I'm all but certain, that the patch from comment 1 (for a minor issue unrelated to the leak) is correct; the version from comment 4 is syntactically better, but its other part is an unbound guesstimate
- I have no idea what the crash described in comment 6 is; it's not related to the leak (can be reproduced shortly after restart, as long as you have a close checkpoint), behaves like a buffer overflow, but the buffer seems to contain garbage at the time of the crash (could this be some wine internal buffer limit for one of the functions underpinning ID3DXFont::DrawText ?)