http://bugs.winehq.org/show_bug.cgi?id=31071
--- Comment #55 from Matteo Bruni matteo.mystral@gmail.com 2012-07-22 13:55:28 CDT --- Thanks for the logs. Before that commit we weren't reporting post-pixelshader blending for some float texture formats, specifically WINED3DFMT_R32G32B32A32_FLOAT, even though they passed the test. With that commit we now advertise support and that breaks down.
I'm assuming that blending is somehow broken on these hardware/drivers combinations but the test doesn't catch it. I'm attaching a couple of patches, I'd like to get two more logs, one with just the first patch and another with both patches on top of current git. I'm only interested on the test results so the first 1k lines of the logs should be enough.