http://bugs.winehq.org/show_bug.cgi?id=22406
--- Comment #12 from GyB gyebro69@gmail.com 2010-05-06 13:47:10 --- Just tried with wine-1.1.43-602-g2a9b4e0, it doesn't crash on exit any more. The commit that fixed the issue should be:
commit 7b47dabd0951a3eeaca38d1997419a836b158b6d Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Apr 20 22:38:41 2010 +0200
wined3d: Avoid some unnecessary invalidations of the the onscreen depth buffer.
This can happen for example when the application switches to a different depth/stencil for offscreen rendering and back again.
That was the result of a regression test I made to discover which commit might have fixed the issue.
Additionally, a very similar 'crash on exit when fbo is used' is also fixed in the game Vampire: The Masquerade - Redemption now (there was no bugreport about that). Thanks, anyway.