http://bugs.winehq.org/show_bug.cgi?id=31702
--- Comment #16 from Samuel Nelson valczir.darkvein@gmail.com 2012-09-18 13:58:15 CDT --- (In reply to comment #15)
(In reply to comment #11)
pretty sure that at least some people just don't experience this bug, based on the lack of comments we're getting about it on the AppDB
I wouldn't jump to that conclusion. The first wine source code release to include raw input support just landed a few days ago. Many users probably aren't even aware that it's available yet, let alone diligent enough to notice the phrase "raw input" in the announcement, knowledgeable enough to realize that it might solve their problem, comfortable being an early adopter of a new version, and idle enough to have time for testing games any day of the week. I love that you guys are all over this problem, but I'll bet I'm one of a very few who are aware of the progress you're making.
I'm mainly jumping there because the bug affected the raw3 patch, which is what most of them are using - most people are either manually patching with raw3 or using PlayOn(Linux|Mac) (which downloads wine with the raw3 patch) - which, in my experience, has the same behavior.
So either no one's mentioning it, there's something different about our setup, or most users just don't rely on mouselook that often.
Honestly, I wouldn't be surprised if mouselook isn't used by most people. If I weren't in the minority, more games would have mouselook as a toggle instead of a held button. I've seen requests for ANet to make mouselook a setting you can turn on in the settings, so that the mouselook process is reversed - right click takes you out of mouselook instead of putting you in it. The amount of people opposed to the idea was ... frightening. I don't know how people can play MMOs without constantly using mouselook.