http://bugs.winehq.org/show_bug.cgi?id=29841
Bug #: 29841 Summary: static/distortion when playing sound via alsa pulseaudio Product: Wine Version: 1.4-rc2 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: winealsa.drv AssignedTo: wine-bugs@winehq.org ReportedBy: error@ioerror.us CC: aeikum@codeweavers.com Classification: Unclassified Regression SHA1: 54b24f39260a3780bdf97d810a69647d7357cb62
Created attachment 38760 --> http://bugs.winehq.org/attachment.cgi?id=38760 alsa-info.txt from the alsa-info command
Wine programs play static instead of expected sounds, or sound is heavily distorted, when ALSA plays back through pulseaudio.
Steps to Reproduce: 1. Start with empty wine prefix. 2. In the wine-git build directory, run: ./wine programs/winecfg/winecfg.exe.so 3. Click the Audio tab in winecfg. 4. Click the Test Sound button.
Expected Results: A sound containing three tones is audible.
Actual Results: Static is played.
Additional Information: Using winecfg "Test Sound" gives white noise. When playing World of Warcraft or other games, some sounds are almost recognizable through the static/distortion.
git bisect gives the bad commit as 54b24f39260a3780bdf97d810a69647d7357cb62.
Fedora 16 x86_64 Linux underground.local 3.2.2-1.fc16.x86_64 #1 SMP Thu Jan 26 03:21:58 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux
# rpm -q wine-alsa alsa-plugins-pulseaudio wine-alsa-1.3.37-1.fc16.i686 # (The problem was reproduced in wine-git master) alsa-plugins-pulseaudio-1.0.24-3.fc16.x86_64 alsa-plugins-pulseaudio-1.0.24-3.fc16.i686
Attached alsa-info.txt has further hardware information.
Attached trace.txt has output from the command: env WINEDEBUG=+tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dmusic,+mci,+oss,+alsa,+coreaudio ./wine programs/winecfg/winecfg.exe.so