https://bugs.winehq.org/show_bug.cgi?id=53063
--- Comment #2 from Zeb Figura z.figura12@gmail.com --- But on the other hand, D3DKMTOpenAdapterFromLuid() is only called from wined3d, so it doesn't seem like the game should be doing anything special here.
VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/lvp_icd.i686.json makes it work. This is probably going to be painful to debug without a working debugger or valgrind.