http://bugs.winehq.org/show_bug.cgi?id=14939
Linus Unnebäck linus@folkdatorn.se changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |linus@folkdatorn.se
--- Comment #38 from Linus Unnebäck linus@folkdatorn.se --- This is still an issue in wine 1.7.5. Haven't been able to try in 1.7.13, see Bug 35721.
Building with the patch fixes most of the issues but leaves a few.
1. All the sprites for trees haven't any alpha, making them rectangular with a greenish background.
2. Some textures still seem to be missing, for example the Celtic temple and some parts of Yin and Yan.
The game still tries to use WINED3DFMT_B5G5R5X1_UNORM to WINED3DFMT_DXT1 conversion, I don't know for what but maybe implementing it could help with the missing textures. I also get lots and lots of these output lines:
fixme:d3d_surface:surface_load_location Unimplemented copy from SFLAG_INTEXTURE to SFLAG_INSYSMEM for depth/stencil buffers.
and
err:ddraw:d3d_device_prepare_vertex_buffer (0x1b6b70) wined3d_buffer_create_vb failed with hr = 8876017c