https://bugs.winehq.org/show_bug.cgi?id=42347
--- Comment #8 from winetest@luukku.com --- (In reply to Shmerl from comment #7)
(In reply to winetest from comment #6)
Latest wine changelog had "Multi-threaded command stream in Direct3D." Is this fixed in wine 2.6?
It works in Wine 2.6 with CSMT enabled, and broken when it's not. To run TW3 in Wine 2.6 you still need at least a couple of patch sets from staging though:
ntdll-Grow_Virtual_Heap and wined3d-buffer_create
Can this bug then be solved since enabling CSMT fixes this? Or do we have to wait until it's enabled by default? Or wait for some other solution?
ntdll-Grow_Virtual_Heap is bug 39885, but how do I find the other patch?