http://bugs.winehq.org/show_bug.cgi?id=20183
--- Comment #11 from Ben Klein shacklein@gmail.com 2009-09-28 17:37:25 --- (In reply to comment #10)
@ Ben Klein: I am sorry, I am new to Bugzilla. Bear with me as I take you through the problem.
Apology accepted. :)
If antialiasing is enabled, OpenGL does not allow an infinite range of point sizes (source: http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/poin...).
From your link:
To query the range of supported sizes ... call glGet with arguments GL_POINT_SIZE_RANGE ...
Maybe this will help.