http://bugs.winehq.org/show_bug.cgi?id=17901
--- Comment #5 from Michael Abbott michael@araneidae.co.uk 2009-03-31 12:57:58 --- Up to now I've been running the game with WINEDEBUG=-all (sorry, I'd forgotten that). Running with WINEDEBUG unset (so default logging level) is stunningly noise -- over 4MB to the point of hang, too much to attach as a log! The only new message that appears at the point of hang (rather than all the normal noise during play) is the very last line:
err:ntdll:RtlpWaitForCriticalSection section 0x7e4918c0 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0024, blocked by 0009, retrying (60 sec)
Interestingly, on this occasion there were graphical artifacts that I've never seen before, I wonder if there are timing issues arising from all the extra logging: fonts (player names) were garbaged (random dots), and there were some odd visual glitches.