http://bugs.winehq.org/show_bug.cgi?id=26598
--- Comment #2 from Rico kgbricola@web.de 2011-11-19 05:05:49 CST --- Created attachment 37528 --> http://bugs.winehq.org/attachment.cgi?id=37528 Set compilation_errors to NULL.
The game uses binary effects. Somehow it expects to get compilation_errors = NULL. I suspect it passes an uninitialized value for compilation_errors to D3DXCreateEffect(). Thus D3DXCreateEffect() probably needs to set compilation_errors to NULL. That needs a test case, maybe for binary effects it should always be NULL, since there is no compilation which could fail?