https://bugs.winehq.org/show_bug.cgi?id=44480
Aru aru@rafaelfsilva.com.br changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |aru@rafaelfsilva.com.br
--- Comment #4 from Aru aru@rafaelfsilva.com.br --- Created attachment 60473 --> https://bugs.winehq.org/attachment.cgi?id=60473 playonlinux.log clean prefix Rabi-Ribi before downgrade
Currently running Rabi-Ribi through Steam via PlayOnLinux with Wine version 3.1 - 32 bits.
I can confirm the application crash happens and I get a similar backtrace with same addresses.
I found a workaround by downgrading the following packages in Arch Linux: Linux 4.14.15-1-ARCH #1 SMP PREEMPT Tue Jan 23 21:49:25 UTC 2018 x86_64 GNU/Linux
-> nvidia from: 2) nvidia-390.25-10-x86_64.pkg.tar.xz (local) to: 13) nvidia-387.34-21-x86_64.pkg.tar.xz (local)
-> nvidia-utils from: 2) nvidia-utils-390.25-2-x86_64.pkg.tar.xz (local) to: 5) nvidia-utils-387.34-5-x86_64.pkg.tar.xz (local)
-> linux from: 2) linux-4.15.3-1-x86_64.pkg.tar.xz (local) to: 11) linux-4.14.15-1-x86_64.pkg.tar.xz (local)
-> lib32-nvidia-utils from: 2) lib32-nvidia-utils-390.25-1-x86_64.pkg.tar.xz (local) to: 4) lib32-nvidia-utils-387.34-1-x86_64.pkg.tar.xz (local)
I'm still using Wine 3.1 now and the game works fine.
Right now I'm a little busy but I can gather more data after few hours.
Is there anything I can help for this issue? Would it help to try to downgrade all packages one by one until I find the culprit or that's not needed?
I'm not great at debugging these type of problems so I'm not sure how much I can help. I'd gladly follow instructions to gather more data to help to fix this issue.
I've also attached playonlinux.log from a clean Wine prefix on PlayOnLinux from before downgrading the packages.
I noticed these messages that seemed a little... off: 00a8:err:d3d:wined3d_debug_callback 0x86c8320: "GL_OUT_OF_MEMORY error generated. Failed to allocate CPU address space mapping for texture (consider building 64-bit app).". 00a8:err:d3d:wined3d_debug_callback 0x86c8320: "GL_INVALID_VALUE error generated. Size and/or offset out of range.".
I imagined that it was either a kernel or nvidia drivers regression which was what lead me to downgrading the packages.
I hope this information helps, even if a little. I'm open to testing more but for now I'd need someone to tell me what to test and what logs to attach.
Thanks! Have a great day!