http://bugs.winehq.org/show_bug.cgi?id=13683
--- Comment #22 from Christopher Thielen christopher@thielen.co --- I haven't tried +cursor,+icon,+resource yet but will now.
I've been trying to figure out through what mechanism the game draws a cursor - I placed some TRACE statements in the d3d9_device "ShowCursor" code and saw no change in the output. I'm now trying to identify exactly what code paths cause the X cursor to appear/disappear with the hopes that I can figure out _how_ the u9.exe binary is polling for the cursor position and, hopefully, if it's drawing the cursor by itself (e.g. not with DX's ShowCursor), determine the particular resource that is failing to draw.
I'll post my findings here and follow-up questions on wine-devel.