http://bugs.winehq.org/show_bug.cgi?id=12944
--- Comment #8 from Tobias Jakobi liquid.acid@gmx.net 2008-05-03 17:06:51 --- I disabled the RenderTargetLock and now I get this: err:d3d_surface:IWineD3DSurfaceImpl_UnlockRect The application tries to write to the render target, but render target locking is disabled
However I also tried setting the mode to textex: What can I say?! It works, the vertical lines are gone and also the flickering artifacts are not there anymore. Furthermore the performance is greatly improved. The video playback does not skip anymore and input reaction is fast and precise in the game menu.
The only thing related to the locking mode is: fixme:d3d_surface:IWineD3DSurfaceImpl_LockRect Reading from render target with a texture isn't implemented yet, falling back to framebuffer reading
Now what do you guys say? Should I report this to the mesa team? Or could it nevertheless be a wine bug?