http://bugs.winehq.org/show_bug.cgi?id=24684
Jeff Cook jeff@deserettechnology.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeff@deserettechnology.com
--- Comment #6 from Jeff Cook jeff@deserettechnology.com 2011-09-03 16:59:34 CDT --- (In reply to comment #4)
For the occlusion problem, this is spamming rapidly in the console when multicore rendering is enabled:
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x55280a18 Wrong thread, returning 1.
I receive this issue in Mirror's Edge, tested with 32c36b7505e, which does not use the Source engine. I am launching from Steam, however. As far as I know, Mirror's Edge does not offer an explicit location to disable SMP rendering like Source's "Enable multicore rendering".
Team Fortress 2 seems markedly slower than it has been in the past, but I don't have any debug information for that.