https://bugs.winehq.org/show_bug.cgi?id=42907
--- Comment #20 from Zebediah Figura z.figura12@gmail.com --- Sorry for taking so long to actually look at this.
It hangs because it tries to wait for a thread to exit during its DLL_PROCESS_DETACH routine, but I don't think that's the underlying cause. This is more interesting:
0029:002a:Call ntdll.RtlAllocateHeap(07660000,00000000,00096000) ret=0751c261 0029:002a:Ret ntdll.RtlAllocateHeap() retval=0ad50020 ret=0751c261 0029:002a:Call ntdll.RtlAllocateHeap(07660000,00000000,00001000) ret=0751c261 0029:002a:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7bc4db47 ip=7bc4db47 tid=002a 0029:002a:trace:seh:raise_exception info[0]=00000000 0029:002a:trace:seh:raise_exception info[1]=0776e4b0 0029:002a:trace:seh:raise_exception eax=07660014 ebx=0776e4b0 ecx=000df008 edx=0768f4a8 esi=07770000 edi=0768f4b8 0029:002a:trace:seh:raise_exception ebp=0033f584 esp=0033f56c cs=0023 ds=002b es=002b fs=006b gs=0063 flags=00210206
It (the mod?) crashes due to heap corruption, in a heap that it creates itself.
Can you please try attaching a log with warn+heap,+mmdevapi,+alsa,+pulse,+ieframe?