http://bugs.winehq.org/show_bug.cgi?id=14968
chris ahrendt celticht32@aol.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Difficulty|--- |Minutes
--- Comment #3 from chris ahrendt celticht32@aol.com 2008-08-23 21:00:50 --- This is a very easy thing to fix
go into drawprim.c and into the function
drawStridedSlow
then go to the line with
/* The coords to supply depend completely on the fvf / vertex shader */
and add the cases for the switch from 16 down. Currently they are just four
there needs to be 16 cases...
simple fix gets rid of the error.