https://bugs.winehq.org/show_bug.cgi?id=39586
--- Comment #11 from bugzilla@biechl.net --- (In reply to Kimmo Myllyvirta from comment #10)
(In reply to bugzilla from comment #9)
The HDD is pretty active for somewhat 30 seconds, you can hear the audio inits (a "click" noise) and then it gets stuck at the black window.
Your log looks very familiar. It fails to play the intro/startup video. Could you try the hack from bug #41271. https://bugs.winehq.org/attachment.cgi?id=56250 With staging and that patch you should get to the main menu.
Wow, indeed! Compiled wine-2.0rc6 64bit, with latest staging patches plus your patch. Did the trick.
The main menu is loading and playing. Well played! :) Fonts on the menu itself (not on the initial message "press key") are missing/buggy, might be because I compiled WINE without libhal and the menu being flash?
Starting a new game gets stuck in the end, no crash, it just does not load any further after a while.
In general the errors (not fixme) seem to be about buffers missing attachments which seems to be linked to glUseProgram failing because a shader program (3) is not linked due to a compile error. The compile error in the shader is about an "uniform unsupported_sampler ps_sampler5" in the FS and I can spot at least one other error in there. Afaik all shaders are compiled when the game starts up, not when you start a new game.
I have about 260mb in two logs, one for startup, one for new game. I also snipped the parts I think might be interesting - 160k and ~5mb. I figure I should attach the snippet with the shader error, which is the 160k startup snippet, but is there anything else that might be of help?